Sunday, 27 October 2013

Gotta be In It to Win It!




First off cardhousians, I have an infographic to show you!


Now that I've explained how to get in the draw/ Contribute, here's today's post.



That's right boys and girls!

The team-play event is done like a sunday roast. We take the raw meat of our weekly Yugioh match-ups, season with the adding of a team-mate with his own deck and strategy; this recipe leads to either one of two things: The savory smell and taste of Victory, or the charred remains of burned bridges and bitter defeats.

The games seemed to be far more relaxed then, and I am actually in my element. the sharp speed and scalpel precision of Super competitive decks are often blunted by the random pairings.

In my previous team events, I've had the misfortune of being paired with someone either too good a duelist and non-team player, or a great team-player who is using a deck from 2010.

Supprisingly, I was paired up with Alex N's Darkworld. My Hazy Flames in a dark-world deck seemed oxymoronic IMO, but screw the fluff, we have Duels to Duel!



Everything went better then expected: Darkworlds destroying the opponent's side of the field, using their anti-meta for their own protection, while the Hazy Flames used any openings made to attack, and used their anti-meta to aid the Dark-World's efforts. (does help when Hazy Flames can not be targeted by card effects.)

Okay, I'll be honest: Alex dragged us to victory, I merely made sure to have his back, and protect my field.

For the most part, the games went quite smoothly. There were a few times where I thought things were going to go pear shaped, but having someone else to back you up certainly helps. You also need to remember the turn order, for example destroying a defence position monster the next opponent has instead of just going for a direct attack so that the mystery monster doesn't contribute to a comeback. This is just one thing to think about when playing teams, rather than just focussing on one field there are two to consider.

Another thing is blindly using mass destruction cards. What happens if your team mate is trying to set up a big monster and you use Dark Hole?

Alex and I agreed before the first round that if the situation called for something to be used, do it. Hazy Flames are Expendable, especially with Rekindling. Darkworlds generally have a limited presence on the field. So Flush Away!

What did I learn? Check the Rulings! DCM said I couldn't use Rekindling while his partner's Kaiser Colosseum and 1 monster were on the field. I checked that evening, and it turns out that the Rekindling special summons happen simultaneously and separately because I had no creatures, and would have none until after resolution check. so my opponent's Kaiser Colosseum would not have stopped me from summoning all 5 materials required for Hazy-Flame Basiltrice as DCM thought.

Alex and I still beat them due to time-out, but it's good to know.

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