On to the first order of business the two rule changes implemented into the OCG. Rule change numero uno is that the player who goes first MAY NOT draw on that turn, this includes hobaning so no upstart. Now the first thing i thought was HA take that exodia. Anyway I believe this is a step in the right direction as going first was super unfair but now I think players will go first I mean an extra card plus you can upstart etc, why wouldn't you take that for the meager price of grinding through potential backrow? Thoughts? Second rule change is that there can be two I repeat TWO field spells on the field at the same time. Now I didn't think much of this except it kinda helps those who really need their field spell and kinda hurts those who have an alright one but a big reason of using it is its a +0 and your opponent goes -1 so it hurts them but not too much on that one. Thoughts?
Now for the elephant on the post. The pendulum summon! Basically here it is in a nutshell
1. there are two new places on mats on the right and left hand sides between the deck and grave and extra and field zones the new zones are called "pendulum zones"
2. There are new pendulum monsters which you can use as normal monsters but when placed in the pendulum zone get an effect
3. When you have both zones filled once per turn you can special summon as many monsters from your hand and or pendulum monsters from your extra deck in between the pendulum levels of those monsters for example I have a level 1 and a level 8 i can special any amount of 2's 3's 4's etc up to sevens.
4. When the pendulum monsters get destroyed they go to the top of the extra (this doesnt count in your extra deck count)
5. You can overly and synchro with these guys and when they are in the pendulum zones they are treated as continuous spells.
If you want to check out these cool new guys for yourselves check this out http://www.ygorganization.com/ocg-v-jump-time/
On to the tournament report, imma keep it quick because I'm getting
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