It's me, The Chad, and i finally have something awesome to say to start this post:
Ready for it?
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"I LOVE CARD GAMES!"
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That felt good. In fact, that felt really good, you all should try it some time.
All the ladies reading this (who aren't blood relatives) also have the option to substitute "Card Games" with "The Chad", but that is entirely at their discretion.
But why am I re-enforcing that "The Chad" is the one who wrote this post? Because I'm hoping to get YOU! YES YOU! to write a post (or few) on what you want to share with your fellow Cardhousians!
You only have to write One (1) post, to claim your prize. (Details here: http://cardhousians.blogspot.com.au/2013/02/can-you-writevideo.html ). One article = One Booster Pack. If you find having to articulate your thoughts more traumatic then imagining me doing the Full Monty, you never need to write for the blog again.
If you enjoy it however, I'm happy to allow you to post again, and chuck another Booster your way (Up to 4 a month unless a gentleman's agreement is made ahead of time. I'm not made of Money, just flesh and bone like every other god-incarnate... and humans too).You won't get this Oppotunity in the Mainstream Print Media, unless you are a journalist...
Anyway, let's move on to Yugioh: (I apologize if everything goes downhill from here.) Mermatlanteans seem to have taken the place of Wind-Ups as Yugioh's Most OP deck in the meta-game. I noticed that Mermatlanteans depend on swarming the field with XYZ materials, and support cards that target cards for destruction... Just like Six-Samurai except that Six-Samurai can still hold their own without xyzing if necessary. If I'm over-estimating/dead wrong/almost right but still a bit off, please comment and tell everyone so we can all compare notes.
I was also hoping to get my Hazy Flame Anti-Meta deck ready for Saturday, but I'm missing the 3 x Kaiser Colosseum required to slow down my opponent. The one card being a lynch-pin could be a weakness, but that card, Dark bribe/Solemn Judgement, and ability that makes Hazy-Flame monsters immune to targeting, (including Basiltrice if It has 4 materials), is an effective means to lock-down an opponent from turn 1.
Also had the oppotunity to play a few games of CardFight: Vanguard on the previous Saturday. Even though half the guys weren't able to make it, and I was as rusty as the Tin-Man from The Wizard of Oz, the relaxed atmosphere with them was really refreshing after the uber-competitive Yugioh. You can notice the stark contrast to the Formal "Magic: The Gathering" happening on the other side of the room. I'd recommend that Everyone should come along to this friendly gaming session.
IIRC, a 'Trial Deck' (starter deck) is only about $21.95, and if you want to spend more/customize your deck, you can buy boosters... A tad more expensive then Yugioh at first, but given a bit of time, more players, and mass production: the prices should drop it time. Also more subtle meta-game, for those who are disheartened by the Tiered meta-game of Yugioh.
Before signing off: Just want to acknowledge the improvements in Jackson's behavior, even if a leopard can't change it's spots, a bit of soot (Kev threatening with the ban-hammer) can hide the yellow/orange.
PS: If I've over-estimated/dead wrong/almost right but still a bit off about anything I've said,
please comment and tell everyone so we can all compare notes.
That Chad Is Out.
I will be looking for a game or two in Sat of Vanguard to test out my updated deck :) anyone interested should come down and have a look at the game :D
ReplyDelete"a bit of soot" lol.
ReplyDeleteI haven't been to any of the tournaments since March 1st, what is everyone playing? Are most of the good players playing the Water deck?
Hey we all have our weak-spots.
DeleteAnd yes, Mermailanteans are tier 1, with Spellbooks Tier 0.5. Yep, surprise, surprise.
I've gone Hazy Flame to avoid the Blue vs Blue match-ups. The Jurracs may have died out all but in 'friendly' gaming, but Hazy Flames have a surprisingly similar play style.