Tuesday, 9 September 2014

Remember to add a title here.

Heya fellow Cardhousians,

It's been a long time since I posted last. Being in-and-out of Hospital (and a reliable internet connection) makes it hard to post. Still, I'll do another post with the winners of the monthly draw soon, but until then here's some more of my thoughts and ramblings to tide you over.
The saying goes; "The more things change, the more they stay the same." Whether we are talking about Yu-Gi-Oh!, Magic: The Gathering, or even Pathfinder/Dungeons and Dragons.

Cerialy guys, I have a point to this, I promise.*

We are always learning, always having to evolve our tactics, for Magic with the release of every new core-set or block pushing a previous one out of Standard, or the Ban-Lists of Yu-Gi-Oh! (ignoring the later additions of Synchro, xyz, and Pendulum Summoning,) we are constantly growing and adapting as players.

 Anyway, I just wanted to say thanks to everyone who challenges me, especially those who kick my parked rear so hard I am unable to stand. Seriously, you show me what doesn't work, so I can find what does! When I find a way to best you, I'll be ready to roll!

Anyway, as I've been playing D&D as well at the cardie, here's;

20 things Chad is no-longer allowed to do in D&D/Pathfinder.
  1. As a Neutral-Good Cleric, I cannot flip the table to start a bar-fight.
  2. Buying drinks for everyone as said Neutral-Good Cleric and then coping a feel of the bar-wench and then grabbing her <Censored> will not cause a bar-fight to break out.
  3. I will not ask if the town has running water, or if they use chamber-pots.
  4. If playing a naruto-themed rpg starting as a low-level, I will not ask why we are being charged with saving the world instead of our seniors.
  5. I will not call a catfolk's claws their 'Fists of Furry".
  6. Nor will I call the Cat-Folk a 'Pussy' if he flees combat, it's specist apparently.
  7. I cannot call a Scythe "Hanlon's/Occam's Razor" no matter how easily it cuts through encounters.
  8. Yelling /talking is a free-action, but I can't spend 3 minutes screaming into the spider-lair to bring the spiders out of hiding.
  9. A conjured Giant-Squid(Kraken) familiars cannot rise from under an enemy in the middle of the desert. (even if the sand is looser then my grasp of RP physics.)
  10.  If someone is offering me free 'favors', it's a trap. Doubly so if we are at a Magic School, a Temple, or any Political Office.
  11. I can no longer use an insanely high diplomacy skill to avoid combats, especially boss battles.
  12. An Atropal Scion cannot be killed by my spare coat-hanger. They are an aborted god and if a god's coathanger couldn't do it, my mortal one can't either.
  13. I cannot mercy kill starving children in a blighted community discretely. Someone will figure it out an blab about it. Especially if I raise them as an undead child army.
  14. If I want to use Holy Urine,  I cannot cast my 'Bless Water' spell on my bladder. I have to buy bottles and fill them myself first.
  15. When looking for materials to make the party's Crossbow, I cannot call it 'Getting wood'.
  16. Unlike Housecats, Catfolk cannot be bribed with catnip.
  17. If my Mercadian-Crusade Cleric is revealed to be based on Nick Fury, the Fresh Prince, Morpheus, Eli, or any other character played by notable non-white actors; They are retroactively vetoed from the game.
  18. Despite the water-shortage in town, I cannot ever again ask the town to 'do their part' and fill their chamberpots with 'liquid Gold'.
  19. I cannot just ask the librarian or use the index-cards to locate a paticular book is instead of rolling percentile.
  20. While funny, I will not replace the Alchemist's spell phials with phials of any holy liquid.
'Til next time everybody!
Chad

Saturday, 23 August 2014

Small Horse Brigade

Man, it's been a while since I've written a blog post, eh? I reckon it's about time I let you in on some of the happenings that have, well, happened lately.

A couple of weeks back saw the pre releases of both Furious Fists for Pokemon and Duelist Alliance for Yu-Gi-Oh!. Oddly enough, I didn't end up going to any of them but I assume that everyone had a good time anyway. I know Warren did at least, given that he felt the need to message me pictures of the full art Lucario-EX and M Lucario-EX that he got in the pre release (I still haven't forgiven him). Rather, I was off playing My Little Pony CCG in order to practice for the first Queensland regionals that happened today. I'd like to say that I did well, and while that's true for the tournament that was on the 10th I'm afraid that I can't say the same for regionals, only just managing to get 11th our of 12 players. See picture above for an accurate description of my face.

Well, not really. I demonstrated the Cardhousian spirit and shrugged off my losses, recognising some things I could have done better and realising that sometimes Lady Luck just wants to flip you the bird. After all, not only is it pointless to get upset over a card game but I also felt like I gave a good account of myself in the games I lost.

Anywho, I'll give you a bit of a run down as to my four games of the day. I was playing an Orange/Purple troublemaker deck which focuses on blocking the problems from being solved by putting high powered troublemakers in front of them such as Queen Chrysalis, Ahuizotl and Red Dragon. Essentially, the idea is to be an anti-meta deck and slow down faster decks which normally rely on lower powered friends. Basically, MLP's version of a control deck.

My first game was against a Pinkie Pie Pokey Pony/Friend Swarm deck, which unfortunately for me resulted in a loss. I tend to attribute this to poor luck on my part, as the swarms of cheap friends could have been dealt with if I'd managed to draw any of my higher powered troublemakers (in a 45 card deck with 12 troublemakers of power 5 or higher, you'd think this would happen). Pokey Pony compounded this with her effect, which allows her to dismiss one of my friends if she confronts a problem and retires one of her own friends. My friends are generally expensive and losing them is a bit harder on me than most decks, especially losing cards like Spring Forward who is the answer to swarm tactics. So a loss to me, but it was an interesting deck to face.

Second game was against a mostly stock standard White/Yellow theme deck, which was generally hamstrung by not drawing any yellow friends with no play requirements. This one went my way, fairly convincingly.

Third game was against a very aggressive Blue/White deck, which also seemed to negate the point of my deck by simply ignoring the frightening impact of my villains and just playing even more friends. I simply couldn't slow it down enough, which lead to another loss.

The last game was against what is considered to be one of the nastiest decks around, Fluttershy Friend to Animals/Critter Swarm. Now this game was probably my favourite of the day, as even though I lost it was a very close match and could easily have gone my way. Luck played a major factor here, as he managed to defeat my Queen Chrysalis early in the game for a hefty 3 point boost. To decide the game however was something of a misjudgement on my part, as while I managed to stall him from winning a turn earlier with a well timed Plum Tuckered Out I made an error in the following turn. When moving cards around to try and scrape together enough points to bring the game back in my favour, I opted to move a Bright Bulb to the opposite problem instead of a Night Watch to the problem we were both focussed on. My reasoning was that he would try for the unguarded points and Bright Bulb could send a friend home to prevent that from happening, but unfortunately it turned out that having Night Watch would have won me the game. Benefit of hindsight, I guess (and finding out that the second card Night Watch would've allowed me to flip in the face off was a Red Dragon didn't help).

Now that the tournament is done, would I change anything? I can't say that I would, as I feel the deck works quite fine as is. However, with the upcoming releases of Celestial Solstice (MLP's version of the fat pack) and The Crystal Games booster set in October/November that could very easily change. A new villain, King Sombra will be in the new set, which may be something to swap out either Chrysalis or the Red Dragons for, not to mention a whole host of new orange and purple friends that may work better than the ones I already have. Who knows what the future will hold?

At the moment though, I'm almost finished building my fighting deck for Pokemon. Lucario happens to be my favourite pokemon, and with the new Lucario-EX as well as several new powerful cards for fighting types the deck should serve me well. I have practically all the cards I need except one, so I might even be able to play the deck tomorrow with a single substitute.


I mean, look at that card! Is there any reason why I wouldn't want to play it? Of course not!

The Pokemon Professor, Troy

Saturday, 2 August 2014

We have Tumblr now!

Hi Guys, Chad Here.

I admit, it's taken me a while to set this up, but I'm hoping it's worth the wait.

We’re here amongst the hordes of Social Justice Warriors, Game Designers, Armchair Enthusiasts and … Well I just ate so I’m going to smoothly change the subject. We have Tumblr Here at http://cardhousian.tumblr.com/!

Anyway, I've had to abandon the old posts here, and this blog will serve as an archive and mirror to the Tumblr, and I will continue to copy every new post over there as well as here.

Contributing is now far easier then ever before! You merely need to send an email to 5fxi7i9dp9yer@tumblr.com. Further Info on how can be found Here.

Basically, you use the Email Address above, the Subject as your Post Name, the Blog-post as the Text, and then use the attachments to include pics/videos to your posts.

I also set up a Dedicated email cardhousians@gmail,com so if you are having problems with formatting, I can do it for you!

The 'Pack-a-Post' deal is still in effect. Contribute, and I get you a booster pack from off the shelf. Magic, Yugioh, Sports Collector Cards, My Little Pony, Pokemon, whatever Booster Pack, if it's for sale, I'll hook you up with one.

LESSON: If you are good to Chad, The Chad is good for You!

Monday, 7 July 2014

M15 - Rated for Violent scenes; Reader discrestion advised.

Greetings Cardhousians!

<Crickets chirp> I'll be honest, I was hoping to have a bit first-up about yugioh's Pendulum monsters but I still have no idea what they are, or how to use them. It's tuesday night, and I am at a loss as to what it means for the game.

Oh Man, if you weren't there for Magic on Saturday... well you missed out on one hell of an event! I'm still at a loss for words to fully explain how epic it was! I'll Give it my best shot anyway.

Over 70 planes-walkers in a single room, many there for the first time, each of us was vying for the top place, to be King or Queen of the Hill!

Magic Core Set 2015 brought back many favorites such as Fugitive Mage (I like her, therefore she's listed), Ornithopter, Selfless Cathar, Typhoid Rats, Elvish Mystic, Gargoyle Sentinel, several Kithkin, brought back a load of Wall creatures, and added more to the (I-lore-raped-the-once-great-tribe-of) Slivers.

I'm sorry WoTC, but the "Sliver Hive" art with a classic sliver still doesn't ease the pain of what you did to them, and continued with the new Sliver Creatures. I'm going to have to commision more alt-art, especially if I wish to use Sliver Hivelord as my EDH Commander...

I will say this though, I love how we have "Battlefield Forge", "Caves of Koilos", "Darksteel Citadel", "Evolving Wilds", "Llanowar Wastes", "Radiant Fountain", "Shivan Reef", "Urborg, Tomb of Yawgmoth", and "Yavimaya Coast" making a come-back to standard play! The Shocklands and the other nasties are must haves for EDH and Legacy, so heres to hope that we can add fresh faces to the formats.

But then you have “That Guy” who shows up, smashes up shit, and leaves ruins in his wake...

Let's review the evidence, shall we?


All I will say is I'm glad to have gone before then!
 
The Chad 
(Is Great!) 

Monday, 16 June 2014

Max's (most likely incorrect) metagame analysis

Hello cardhousians first thing's first my sincerest apologies for my neglect to my part of the blog. My internet went down went on holidays had crap to do yadayadayada but I'm back and ready to analyse the meta, WOOOOO. So first thing's first most predictions thought we'd say madolche artifact and slyvan wrecking everything. What ended up happening will be discussed in the later paragraphs with little discussions on each deck and where I think said deck is going. Also stick around because at the end of the post I will give off my banlist predictions (rather early i guess) and predictions for after the next set! Without further ado lets kick it off with possibly the best deck this format.

H.A.T this name stands for hands artifacts traptrix if you didn't know, it may be just me but the deck reminds me of firefists in the way they dominate the grind game and simplify the game state. Why is this deck going so well? In my opinion is that it rarely bricks due to its searching and almost always has a play, this deck has so many plus 1's its not even funny and there's not that much you can do game one other than otk or win in the first couple of turns. How to beat this deck? Soul drain dominates the hands and veiler and breakthrough and fiendish dominate the traptrix and the artifacts are not focussed upon enough in the deck to the point where if you protect your effect negation you will be able to push through. Pretty much effect negation for days!

Madolche my personal favourite, we originally saw this deck released in return of the duelist with magiline and mew and the field spell among other small support cards, in abyss rising we saw messengelato and other cards tachyon we saw hootcake and with all these madolche still wasnt great. Then we saw angelly and it made the deck tier 1/1.5 we have been seeing them win and top some top events. This deck is going well because it stuns and plusses with its best combo with mew and anjelly returning two cards to the deck and getting a great set up with follow up plays for days. How can i counter this deck. VEILER THE MEW OR STOP THE NORMAL SUMMON. If you can do this they don't have much they can do so stop the normal stop the deck.

Geargia is still slipping its way into the top on a consistent basis with its insane consistency and ability to drop rank 4's all duel. Geargia focusses on flipping and setting geargiarmor which leads it to get accelerator and making rank 4 plays. Add this with their consistent recycling and explosiveness and you have a duel on your hands. Why is it doing well? It has possibly the best rank 4 toolbox in the game and plusses as well as any other deck. How to combat it? Stop armor destroy armor win. Effect negation is key and also not letting it get its effect off.

Those in my opinion are the three top decks due to checking tops personal experience and research. Now we can lead on to my banlist predictions!

1. ban nothing i can think of that needs to be banned instantly
2. limit geargiaccellerator and madolche angelly
3. semi limit the hands and soul charge
4 put dmoc and relinquished to one
Thanks for listening to my most probably flawed  opinion. Have a great day and keep on dueling!

P.S Chad i need to get that angelly off you on Saturday!

Sunday, 15 June 2014

Shhh... It's a Secre- SHUDDUP!

    The pursuit of power is a deadly game. To survive the machinations of the Card House, you need strength as well as leverage. The right allies can bring riches, but the throne is only a well-timed betrayal...

    Oh, and do remember that your allies can do the same to you.


    Conspiracy is a new set based around drafting and multiplayer Magic. Wizards of the Coast is literally banking on the popularity of EDH/Commander's free-for-all multiplayer. So like any other money-hungry corporation they of course created an entire set of multiplayer-focused mechanics, including a gimmiky cards that affect the draft itself!

    Chris described it as 'drafted EDH lite', and I see no reason to disagree with his call.
How this works?
  • Each player starts the game with 20 life.
  • In multiplayer games, you draw seven cards rather than six the first time you take a mulligan.
  • The game uses Free-for-All rules, so you can attack multiple players and/or Planeswalkers during combat.
  • Last man standing, Wins! (Damn it wizards, requiring me to stand, just like with the National Anthem!)

Draft Abilities

    Conspiracy includes something no Magic set ever has: cards that have abilities that affect the draft itself.

    Cards with draft abilities have a wide range of effects, so read each carefully so you know what to do. If you're using a draft ability, speak up! There's an large opening below your nostrils that you can use to generate sound along with muscle groups in your neck and tongue. Use them to let the table know what's going on. Blake, i'm looking at you here for not doing so.

    During the draft, there's no stack, turn order, or priority. If two or more players want to use a draft ability at the same time, then the order is decided by the only means available: A bloody round of no-hold-barred street brawl where the order is decided by who lives. I will take the drafts of the fallen while no-one is looking! First in, first serve!

    You may find it helpful during the draft to make sure all players draft and pass booster packs at the same time. That is, don't let booster packs "pile up" behind any player. Blake Manning, I'm looking at you here again!

    If an ability tells you to draft a card face up, leave it face up in front of you, next to your face-down pile of drafted cards (no jokes about this being like the way I stack coins here).  It stays face up until you turn it face down (the card will tell you when to do this) or it goes somewhere else, like back into a booster pack.

    If an ability tells you to reveal a card as you draft it, you show everyone you're drafting the card. The card may have additional instructions. Many of them tell you to note some information, like a number, the name of a card, or a player.  So at the draft, get your crayons, pens, pencils and something to write on. This noted information will be used in the game.

Conspiracies

    <drops his voice down to a whisper>

    Conspiracy (the card set) introduces a new card type called 'conspiracies' to play in these Conspiracy drafts (the format). Sadly, they aren't legal even in 'vanilla' edh, or any other format for that matter. I was dissapointed to learn that conspiracies aren't able to be included in your deck. Here's why I'm disappoint;.

  • Conspiracies start the game in the command zone (much like your commander in a Commander game). You put every conspiracy you drafted into the command zone as the game begins.  They can't be countered/destroyed because like emblems, there aren't cards that can target them.
  • They don't count toward your deck size, so you still need a deck with a minimum of forty cards for a Conspiracy Draft deck. I was hoping that conspiracies would/could become a new 'ante' deck filler. ('Ante' were cards that made you Wager/Gamble cards from your deck in exchange for game-breaking power. In games that didn't allow 'Ante' meant you could remove them/thin out your deck without penalty.
    TBH, I was hoping to add one of every Conspiracy to my deck as a way to thin my Relentless Rat deck.

    The abilities of conspiracies work from the command zone. And those abilities can affect the game in some wacky ways. For example, with Power Play, there's no need to roll for starting player... Unless your rivals also have it. I was hoping to add it,  so I always go first. The Relentless Rats would gain +1/+1 ala 'Muzzio’s Preparations', -1 from their mana cost ala 'Brago’s Favor', gain haste ala 'Immediate Action', become a mana source ala 'Secrets of Paradise'. (Also start the game with a 1/1 Construct with Defender ala Sentinel Dispatch.)

Hidden Agenda
    Some conspiracies have an ability called hidden agenda.

    These conspiracies have you secretly name a card before the game begins. Perhaps the easiest way to do this is write the name on a piece of paper and keep it with the face-down conspiracy. Hopefully, you can name a card you've drafted multiples of. Any time you have priority during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.

Imagine the looks on your opponents' faces when they discover your creatures actually have haste or... um, other secret abilities.

Dethrone

    If you want to assume the throne, start with removing the person already there... <normal volume> Actually there is really no reason to add this, because I'm a benevolent ruler. I'm sure if you were to meet me and my ... ah... shadow advisor, we can find a solution to your complaints.

    Anyway, I will recount this for the sake of 'transparency'. Dethrone triggers whenever a creature with dethrone attacks the player with the most life or tied for the most life. When the ability resolves, you put a +1/+1 counter on the creature. This happens before blockers are declared. Once the ability triggers, it doesn't matter what happens to anybody's life total. If the defending player doesn't have the most life when the ability resolves, the creature will still get the +1/+1 counter. Note that dethrone won't trigger if the creature attacks a Planeswalker. You're going after the crown, after all, not the royal advisors. If you have the most life, your dethrone abilities won't trigger, but you may find a few choice ways to avoid that situation.

Will of the Council

    New 'will of the council' abilities let the table determine what's going to happen. I see no reason why we need 'democracy' when I already act in the best interests of my fellow cardhousians.

    This is the means that I was stabbed in the back;  My 'ally' Rachel cast my Stasis-Pod'ed, tapped Heartless Hidetsugu and defensive constructs as more dangerous then her flying and trampling horde, before dropping the Voting card down when I sought to save my Vent Elemental.

    Each will of the council ability calls for the players to vote. Starting with you and proceeding in turn order, each player announces his or her vote. Everyone has to vote—no abstaining! Sometimes you'll be voting between two effects, like the grace or condemnation effects of Magister of Worth. Other cards may have you voting on different creatures, or colors, or... um... other things. Once everyone has voted, tally up the results to see what happens. Players can't do anything once the vote has begun. That is, you can respond to Magister of Worth's ability, but once it starts resolving, you can't interrupt the vote by casting a spell or activating an ability.
    Everyone gets one vote. I thought I didn't sign the Magna Carta precisely for this reason!
    If you somehow have multiple votes, for whatever special favor you did for me, you make them all at the time you'd normally vote. As the reminder text reminds us, you could spread the votes around or you can load them all up on one choice that benefits me. Some older cards, like Archangel of Strife, have players make choices but don't use the word "vote." Keep in mind that Brago's Representative applies only to abilities that use the word "vote" (that is, just will of the council abilities... for now MWAHAHAHAH!).

Parley

    Sometimes, opening dialogue with others is the best answer.

    Parley abilities instruct each player to reveal the top card of his or her library. Then, an additional effect happens based on the number of nonland cards revealed this way. Finally, each player draws a card (the one that was just revealed). Just as we saw with will of the council abilities, you can respond to most parley abilities (Selvala, Explorer Returned has a parley mana ability that can’t be responded to) , but once one starts resolving, no one can do anything until the ability completely finishes resolving.

    Alright, there's the round-up on the Conspiracy Format. I was only able to buy a single box ATM, but Ideally I want to get my hands on another 3 more and create a 'Conspiracy Cube', (or second 'Conspiracy Cube' as that's what I named my room/flat.)

    I just want to remind you of the Saturday 12th July Pre-release of M15. Whether you are a veteran Planeswalker, a novice planeswalker, or a yugioh duelist who is still reading this for some reason, you better get your arse in on this action! 8 boosters per player, bonus items for all players, free pizza, random prizes, and if I can get Chelsea lined up to do photography, a chance to hit on my Legal-aged sister!.
    Don't know how to play Magic? I'm sure I have a spell for that The Magic players: eH's a pretty cool guys. They taught an idiot/me to play and who doesn't afraid of anything. First time for everything!
   

Friday, 6 June 2014

An Appology.

Fellow Cardhousians, I need to apologize for quite a few things, and say a pre-emptive "shut-up" to Harley and Tim who would chime in with "Only a Few?":

1. I'm sorry that this blog has been more neglected then that poor goldfish I had when I was 6 years old.

The Sunday after the pre-release, I was sent back to hospital for being 'too hot'... An Infection from the previous surgery.

When I tried to post, my computer said 'No' while in hospital (again), and refused to connect to the internet.

I probably could have used my mobile, but alas just couldn't be stuffed re-writing the entire entry on my mobile. Tiny buttons and a tiny screen are a pain in the ... (wait can't feel it,) ahem to be perfectly frank with you all.

And let's not forget about the young student Nurses... Had one give me a foot-rub, who became more concerned when I didn't feel it. Poor girl didn't get the memo that I'm a paraplegic! Good times.

2. I'm sorry that part of the neglect includes the 3rd of the month draw.

Let's rectify that by me rolling for the winners of the last 3 monthly draws now:

Troy C, Gumby, and Matt. Congrats guys, 3 packs each, just as normal.

3. I'm also sorry for being more pissy then a Daddy's girl who got the wrong-colour car at the Yu-Gi-Oh pre-release.

I actually have trained in using psychic powers... psycho powers for the more skeptical cardhousian.

I touched the pack, felt that it was full of more artefacts then my adopted-grandmother's room at the home when we were cleaning it out... (Rest in peace, Bunty)

Needless to say, I cracked open the packs after Kev wouldn't let me trade the bundle in after it didn't 'Feel right'. Lo-and-Behold, it was full of as much filler as my blog-posts!

Sadly I got mostly Artefacts, which proved more useless then me without my wheels. Someone at Konami, in their Wisdom, decided to only include in the set 1 card that removes traps only...

I would say "That's the Japanese for you", but then the calls of "Dat's Wacist" would be deafening, and I like how they improved chinese paper-folding.

At least I have my play-set of Hazy-Flame Hydra from it, so that's something. 
Just want to say congrats to Troy, and offer my condolences to Warren in the MLP:FiM pre-release. I totally wanted to hit that up, and bring more glitter then any male with self respect ought to have...

Now hopefully I can say without Jinxing it once again "It's good to be Home."

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